SpeedTree is used in almost every CG industry these days, from video game development to film VFX and Archviz. It's a powerful and flexible software that offers procedural modelling tech in an ...
Vivendi’s Sierra Games division has signed a deal to use IDV’s foliage middleware SpeedTree for use in a number of upcoming games. The green-fingered tech has recently been used in the firm’s World in ...
[This feature was published in the September 2013 edition of Develop magazine, which is available through your browser and on iPad.] Its creators may not be widely known, but this tool is one that ...
Recently I had a chance to interview Kevin Meredith, Director of Business Development at IDV INC. and SpeedTree. Basically the interview went over some of the things that SpeeTree offers for next gen ...
COLUMBIA, SC - October 9, 2007 - Interactive Data Visualization, Inc. (IDV), has signed a licensing agreement with Sierra Entertainment, a division of Vivendi Games, to use SpeedTree®RT software ...
Leading vegetation modeling and environment creation products bolster Unity’s authoring workflow, enabling creators to bring rich environments to life quickly and efficiently Unity ...
COLUMBIA, SC - SpeedTree ® RT, the game industry's premier real-time foliage middleware, will be made available for "PLAYSTATION ® 3" game title developers under a Tools & Middleware license agreement ...
IDV announced today that it has added eight more developers to its growing list of SpeedTree customers. Midway, People Can Fly, Koei Canada, CD Projekt and several others have gone on record as users ...
Five more game developers, Bizarre Creations, Second Life, Ternary Software, Imaginary Numbers, and A Hero's Journey, have chosen SpeedTree to ensure that their games will meet the incredible new ...
Earlier this week we reported on news that Microsoft Game Studios partnered with IDV's SpeedTree software and also (semi-jokingly) speculated that Lionhead would be using SpeedTree in Fable 2. Well, ...